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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Create an In-App Purchase


Before reading on, make sure you know how to create an App ID and Distribution Provisioning Profile from the iOS Provisioning Portal. Also, make sure you know how to manage new applications in iTunes Connect. If you're unsure, refer to Chapter 10, Optimizing, Testing, and Shipping Your Games, for more information. Here are the things that need to be ready in your app before creating an In-App Purchase:

  • A Distribution Certificate already made for your app.

  • An explicit App ID for your application, for example, com.companyname.appname. Do not substitute a wildcard character (asterisk: "*"). The Bundle ID needs to be completely unique in order to use the In-App Purchase function.

  • An ad hoc Distribution Provisioning Profile (used to test In-App Purchases). When you're ready to submit an app with In-App Purchase, an App Store Distribution Provisioning Profile is required.

  • Your application information must be set up in iTunes Connect. You do not need to get your binary uploaded...

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