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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Pausing the game


Have you ever found yourself in the middle of playing a game and all of a sudden you have to take a bathroom break or your hand cramps up? Obviously, any of these situations require you to deter your attention from your game progress, and you need to stop the current action temporarily to attend to those needs. This is when a pause button comes in handy so that you can stop the action in that moment in time and then continue where you left off when you're ready to play again.

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