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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Getting Started with Corona SDK Lua Crash Course and the Corona Framework Building Our First Game – Breakout Game Controls Animating Our Game Playing Sounds and Music Physics – Falling Objects Operation Composer Handling Multiple Devices and Networking Your Apps Optimizing, Testing, and Shipping Your Games Implementing In-App Purchases Pop Quiz Answers Index

Optimize your workflow


So far, we have touched on the vital basics of programming in Lua and the terminology used in Corona SDK. Once you start developing interactive applications to sell in the App Store or Android market, you need to be aware of your design choices and how they affect the performance of your application. This means taking into consideration how much memory your mobile device is using to process the application. Here are some things to look for if you're just starting out with Corona SDK.

Use memory efficiently

In some of our earlier examples, we used global variables in our code. Cases like those are an exception since the examples did not contain a high volume of functions, loops to call out to, or display objects. Once you start building a game that is heavily involved with function calls and numerous display objects, the local variables will increase performance within your application and be placed on the stack so that Lua can interface them faster.

The following code...

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