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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – displaying the game over screen


We need to set up the game over screen and have it display the final score that the player has achieved at the end of the round:

  1. Create a new local function called callGameOver():

    local callGameOver = function()
  2. Set gameIsActive as false and pause the physics engine. Remove the panda and stars objects from the stage:

      gameIsActive = false
      physics.pause()
    
      panda:removeSelf()
      panda = nil
      stars:removeSelf()
      stars = nil
  3. Display the game over objects and insert them into the hudGroup group. Use the transition.to method to display the game over objects on the screen:

      local shade = display.newRect( 0, 0, 480, 320 )
      shade:setFillColor( 0, 0, 0, 0.5)
      shade.x = display.contentCenterX
      shade.y = display.contentCenterY
    
      gameOverDisplay = display.newImage( "gameOverScreen.png")
      gameOverDisplay.x = 240; gameOverDisplay.y = 160
      gameOverDisplay.alpha = 0
    
      hudGroup:insert( shade )
      hudGroup:insert( gameOverDisplay )
    
      transition.to(...
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