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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Time for action – adding a credits screen


The credits screen that we'll create will be based on a touch event that transitions to the previous screen from which it was introduced. To add a credits screen, perform the following steps:

  1. Create a new file called creditsScreen.lua and import Composer, the composer.newScene() function, and the backgroundImage variable:

    local composer = require( "composer" )
    local scene = composer.newScene()
    
    local backgroundImage
  2. Create the create() event. Add in the composer.removeScene("options") line, which will remove the "options" scene. This will occur after the player has transitioned from the options screen and is sent to the credits screen:

    -- Called when the scene's view does not exist:
    function scene:create( event )
      local sceneGroup = self.view
    
      -- completely remove options
      composer.removeScene( "options" )
    
      print( "\ncreditsScreen: create event" )
    end
  3. Add in the show() event and the backgroundImage display object:

    -- Called immediately after scene...
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