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Corona SDK Mobile Game Development: Beginner's Guide

You're reading from  Corona SDK Mobile Game Development: Beginner's Guide

Product type Book
Published in Mar 2015
Publisher
ISBN-13 9781783559343
Pages 372 pages
Edition 1st Edition
Languages
Author (1):
Michelle M Fernandez Michelle M Fernandez
Profile icon Michelle M Fernandez

Table of Contents (19) Chapters

Corona SDK Mobile Game Development Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Corona SDK 2. Lua Crash Course and the Corona Framework 3. Building Our First Game – Breakout 4. Game Controls 5. Animating Our Game 6. Playing Sounds and Music 7. Physics – Falling Objects 8. Operation Composer 9. Handling Multiple Devices and Networking Your Apps 10. Optimizing, Testing, and Shipping Your Games 11. Implementing In-App Purchases Pop Quiz Answers Index

Chapter 11. Implementing In-App Purchases

In-App Purchase is an optional feature that developers can use to embed a store directly within an app. Sometimes, you may want to extend some features in your current game to keep your consumers interested in playing. Here's your chance, and possibly, more revenue in your pocket!

This chapter is only concerned with In-App Purchases in the Apple iTunes Store for the iOS platform. Android developers who want to implement In-App Purchases in their apps can refer to for reference. The set up for In-App Purchase is done in a similar fashion for iOS and Android. There are, however, some differences that need to be set up in your build.settings file and code.

Note

The application interface used here is frequently updated. However, you will be able to perform all the steps irrespective of the interface you're using.

We'll cover the following in this chapter:

  • Consumable, nonconsumable, and subscription purchases

  • Making transactions

  • Restoring purchased items

  • Initializing...

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