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Unity 2020 Virtual Reality Projects - Third Edition

Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, Third Edition

By Jonathan Linowes
$29.99 $20.98
Book Jul 2020 592 pages 3rd Edition
eBook
$29.99 $20.98
Print
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$15.99 Monthly
eBook
$29.99 $20.98
Print
$43.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Jul 30, 2020
Length 592 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781839217333
Vendor :
Unity Technologies
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Discover step-by-step instructions and best practices to begin your VR development journey
  • Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder
  • Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest

Description

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.

What you will learn

Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jul 30, 2020
Length 592 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781839217333
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

15 Chapters
Preface Packt Packt
Virtually Everything for Everyone Packt Packt
Understanding Unity, Content, and Scale Packt Packt
Setting Up Your Project for VR Packt Packt
Using Gaze-Based Control Packt Packt
Interacting with Your Hands Packt Packt
Canvasing the World Space UI Packt Packt
Teleporting, Locomotion, and Comfort Packt Packt
Lighting, Rendering, Realism Packt Packt
Playing with Physics and Fire Packt Packt
Exploring Interactive Spaces Packt Packt
Using All 360 Degrees Packt Packt
Animation and VR Storytelling Packt Packt
Optimizing for Performance and Comfort Packt Packt
Other Books You May Enjoy Packt Packt

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