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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Summary

In this chapter, we discovered C++ references, which are special variables that act as an alias to another variable. When we pass a variable by reference instead of by value, then anything we do on the reference happens to the variable back in the calling function.

We also learned about vertex arrays and created a vertex array full of quads to draw the tiles from a sprite sheet as a background.

The elephant in the room, of course, is that our zombie game doesn't have any zombies. We'll fix that in the next chapter by learning about C++ pointers and the Standard Template Library (STL).

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton