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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Starting the Zombie Arena game engine

In this game, we will need a slightly upgraded game engine in main. We will have an enumeration called state, which will track what the current state of the game is. Then, throughout main, we can wrap parts of our code so that different things happen in different states.

When we created the project, Visual Studio created a file for us called ZombieArena.cpp. This will be the file that contains our main function and the code that instantiates and controls all our classes.

We begin with the now-familiar main function and some include directives. Note the addition of an include directive for the Player class.

Add the following code to the ZombieArena.cpp file:

#include <SFML/Graphics.hpp>
#include "Player.h"
using namespace sf;
int main()
{
    return 0;
}

The previous code has nothing new in it except that the #include "Player.h" line means we can now use the Player class within our code...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton