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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Coding the Ball class

To get started, we will code the header file. Right-click on Header Files in the Solution Explorer window and select ADD | New Item. Next, choose the Header File (.h) option and name the new file Ball.h. Click the Add button. Now, we are ready to code the file.

Add the following code to Ball.h:

#pragma once
#include <SFML/Graphics.hpp>
using namespace sf;
class Ball
{
private:
    Vector2f m_Position;    
    RectangleShape m_Shape;
    float m_Speed = 300.0f;
    float m_DirectionX = .2f;
    float m_DirectionY = .2f;
public:
    Ball(float startX, float startY);
    FloatRect getPosition();
    RectangleShape getShape();
    float getXVelocity();
    void reboundSides();
    void reboundBatOrTop();
   ...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton