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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Making decisions with if and else

The C++ if and else keywords are what allow us to make decisions. We have already seen if in action in the previous chapter when we detected whether the player had pressed the Esc key each frame:

if (Keyboard::isKeyPressed(Keyboard::Escape))
{
    window.close();
}

So far, we have seen how we can use arithmetic and assignment operators to create expressions. Now, we will look at some new operators.

Logical operators

Logical operators are going to help us to make decisions by building expressions that can be tested for a value of either true or false. At first, this might seem like quite a narrow choice and insufficient for the kind of choices that might be needed in an advanced PC game. Once we dig a little deeper, we will see that we can make all of the required decisions we will need with just a few of the logical operators.

Here is a table of the most useful logical operators. Look at them and the associated examples...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton