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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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FAQ

Q) I can foresee that positioning sprites by their top-left corner could sometimes be inconvenient. Is there an alternative?

A) Fortunately, you can choose what point of a sprite is used as the positioning/origin pixel, just like we did with messageText, using the setOrigin function.

Q) The code is getting rather long and I am struggling to keep track of where everything is. How can we fix this?

A) Yes, I agree. In the next chapter, we will look at the first of a few ways we can organize our code and make it more readable. We will look at this when we learn about writing C++ functions. In addition, we will learn about a new way we can handle multiple objects/variables of the same type (like the clouds) when we learn about C++ arrays.

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton