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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Summary

This was a quick and simple chapter. We looked at how to display the values that are held by variables of different types using sstream and then learned how to draw them over the top of the main game action using a second SFML View object.

We are nearly done with Zombie Arena now. All the screenshots in this chapter show a small arena that doesn't take advantage of the full monitor.

In the next chapter, the final one for this project, we will put in some finishing touches, such as leveling up, sound effects, and saving the high score. The arena can then grow to the same size as the monitor and far beyond.

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton