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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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SFML's Text and Font classes

Let's talk about the Text and Font classes using some hypothetical code before we go ahead and add the code to our game.

The first step in being able to draw text on the screen is to have a font. In Chapter 1, C++, SFML, Visual Studio, and Starting the First Game, we added a font file to the project folder. Now, we can load the font into an SFML Font object, so that it's ready to use.

The code to do so looks like the following:

Font font;
font.loadFromFile("myfont.ttf");

In the preceding code, we first declare the Font object and then load an actual font file. Note that myfont.ttf is a hypothetical font and that we could use any font in the project folder.

Once we have loaded a font, we need an SFML Text object:

Text myText;

Now, we can configure our Text object. This includes the size, the color, the position on-screen, the String that holds the message, and of course the act of associating it with our font...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton