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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Creating the Space Invaders ++ project

You can find the runnable code that represents the project at the end of this chapter in the Space Invaders ++ folder. It will take all of chapters 20, 21, and 22 to complete and make the project runnable again. The completed code that is runnable and represents the project at the end of Chapter 22, Using Game Objects and Building a Game, can be found in the Space Invaders ++ 2 folder.

Create a new project in Visual Studio with the same settings that we used in the previous four projects. Call the new project Space Invaders ++.

Inside the Space Invaders ++ folder, copy and paste the fonts, graphics, and sound folders and their contents from the download bundle. The fonts, graphics, and sound folders, as you would expect, contain the font and graphical and audio assets we will use in this game.

In addition, you will need to download the background file from https://opengameart.org/content/background-night.

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton