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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Designing some levels

Remember the sprite-sheet that we introduced in Chapter 14, Abstraction and Code Management – Making Better Use of OOP? Here it is again, annotated with numbers that represent each tile that we will build all our levels from:

The image has been placed on a grey background so that we can see the different details of the sprite-sheet better. The chequered background represents the level of transparency. So, all the tiles except for number 1 will reveal at least a little of the background behind them. Let's go over them now:

  • Tile 0 is completely transparent and will be used to fill in the gaps where there aren't any other tiles.
  • Tile 1 is for the platforms that Thomas and Bob will walk on.
  • Tile 2 is for fire tiles and 3 is for water tiles.
  • In terms of tile 4, you might need to look quite closely to see it. It has a white square outline. This is the goal of the level and is where Thomas and Bob must...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton