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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Simple sound FX

In this section, we will add three sounds. Each sound will be played on a particular game event, that is, a simple thud sound whenever the player chops, a gloomy losing sound when the player runs out of time, and a retro crushing sound when the player is squashed to death.

How SFML sound works

SFML plays sound effects using two different classes. The first class is the SoundBuffer class. This is the class that holds the actual audio data from the sound file. It is SoundBuffer that is responsible for loading the .wav files into the PC's RAM in a format that can be played without any further decoding work.

When we write code for the sound effects in a minute, we will see that, once we have a SoundBuffer object with our sound stored in it, we will then create another object of the Sound type. We can then associate this Sound object with a SoundBuffer object. Then, at the appropriate moment in our code, we will be able to call the play function of the appropriate...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton