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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Populating the sound emitters

Open the Engine.h file and add a new prototype for a populateEmitters function and a new STL vector of Vector2f objects:

    ...
    ...
    ...
    // Run will call all the private functions
    bool detectCollisions(PlayableCharacter& character);
    // Make a vector of the best places to emit sounds from
    void populateEmitters(vector <Vector2f>& vSoundEmitters,
        int** arrayLevel);
    // A vector of Vector2f for the fire emitter locations
    vector <Vector2f> m_FireEmitters;
    
public:
    ...
    ...
    ...

The populateEmitters function takes a vector of Vector2f objects as a parameter, as well as a pointer to pointer...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton