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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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The structure of the file I/O and factory classes

Have a look at the following diagram, which gives an overview of the classes we will code in this chapter and how the vector of GameObject instances will be shared with the ScreenManager class that we coded in Chapter 19, Game Programming Design Patterns – Starting the Space Invaders ++ Game:

The preceding diagram shows that there is a vector of GameObject instances that's shared between four classes. This is achieved by passing the vector between the functions of the classes by reference. Each class can then carry out its role with the vector and its contents. The ScreenManager class will trigger the LevelManager class when a new level needs to be loaded into the vector. The individual Screen classes and their InputHandler-derived classes, as we saw in Chapter 19, Game Programming Design Patterns – Starting the Space Invaders ++ Game, have access to ScreenManager via ScreenManagerRemoteControl...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton