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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Summary

Although not quite the longest, this was probably the chapter where we've covered the most C++ so far. We looked at the different types of loops we can use, such as for and while loops. We then studied arrays that we can use them to handle large amounts of variables and objects without breaking a sweat. We also learned about enumerations and switch. Probably the biggest concept in this chapter was functions, which allow us to organize and abstract our game's code. We will be looking more deeply at functions in a few more places in this book.

Now that we have a fully "working" tree, we can finish the game off, which we will do in the next and final chapter for this project.

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton