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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Coding the main function

Let's rename the TFL.cpp file that was autogenerated when the project was created to Main.cpp. Right-click the TFL file in the Solution Explorer and select Rename. Change the name to Main.cpp. This will be the file that contains our main function and the code that instantiates the Engine class.

Add the following code to Main.cpp:

#include "Engine.h"
int main()
{
    // Declare an instance of Engine
    Engine engine;
    // Start the engine VRRrrrrmmm
    engine.run();
    // Quit in the usual way when the engine is stopped
    return 0;
}

All we do is add an include directive for the Engine class, declare an instance of Engine, and then call its run function. Everything will be handled by the Engine class until the player quits and the execution returns to main and the return 0 statement.

That was easy. Now, we...

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton