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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Coding the LevelManager class

The LevelManager class is the connection between what we coded in Chapter 19, Game Programming Design Patterns – Starting the Space Invaders ++ Game, and everything we coded in this chapter. The ScreenManager class will have an instance of the LevelManager class, and the LevelManager class will instigate loading levels (using all the classes we have just coded) and share GameObject instances with any classes that need them.

Create a new header file in the Header Files/Engine filter called LevelManager.h and add the following code:

#pragma once
#include "GameObject.h"
#include <vector>
#include <string>
#include "GameObjectSharer.h"
using namespace std;
class LevelManager : public GameObjectSharer {
private:
    vector<GameObject> m_GameObjects;
    const std::string WORLD_FOLDER = "world";
    const std::string SLASH = "/"...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton