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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Making the game

By the end of this section, we will have a playable game. In this section, we will add code to the GameScreen class to bring together everything we have been coding over the last three chapters. To get started, add an instance of PhysicsEngineGameMode to GameScreen.h by adding an extra include directive, as follows:

#include "PhysicsEnginePlayMode.h"

Then, declare an instance, as highlighted in the following code:

private:
    ScreenManagerRemoteControl* m_ScreenManagerRemoteControl;
    shared_ptr<GameInputHandler> m_GIH;
    PhysicsEnginePlayMode m_PhysicsEnginePlayMode;
…
…

Now, open the GameScreen.cpp file, add some extra include directives, and forward-declare the BulletSpawner class, as highlighted in the following code:

#include "GameScreen.h"
#include "GameUIPanel.h"
#include "GameInputHandler.h"
#include "GameOverUIPanel...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton