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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Playing sounds

Open the LoadLevel.cpp file and add the call to the new populateEmitters function, as highlighted in the following code:

void Engine::loadLevel()
{
    m_Playing = false;
    // Delete the previously allocated memory
    for (int i = 0; i < m_LM.getLevelSize().y; ++i)
    {
        delete[] m_ArrayLevel[i];
    }
    delete[] m_ArrayLevel;
    // Load the next 2d array with the map for the level
    // And repopulate the vertex array as well
    m_ArrayLevel = m_LM.nextLevel(m_VALevel);
    // Prepare the sound emitters
    populateEmitters(m_FireEmitters, m_ArrayLevel);
    // How long is this new time limit
    m_TimeRemaining = m_LM.getTimeLimit();
   ...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton