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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Summary

In this chapter, we have put in place a way to describe a level in a game and a system to interpret the description and build usable GameObject instances. The Factory pattern is used in many types of programming, not just game development. The implementation we have used is the simplest possible implementation and I encourage you to put the Factory pattern on your list of patterns to research and develop further. The implementation we have used should serve you well if you wish to build some deep and interesting games, however.

In the next chapter, we will finally make the game come to life by adding collision detection, bullet spawning, and the logic of the game itself.

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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton