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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Improving the game and the code

Take a look at these suggested enhancements for the Timber!!! project. You can see the enhancements in action in the Runnable folder of the download bundle:

  • Speed up the code: There is a part of our code that is slowing down our game. It doesn't matter for this simple game, but we can speed things up by putting the sstream code in a block that only executes occasionally. After all, we don't need to update the score thousands of times a second!
  • Debugging console: Let's add some more text so that we can see the current frame rate. Like the score, we don't need to update this too often. Once every hundred frames will do.
  • Add more trees to the background: Simply add some more tree sprites and draw them in whatever position looks good (some nearer the camera and some further away).
  • Improve the visibility of the HUD text: We can draw simple RectangleShape objects behind the score and the FPS counter. Black with a bit...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton