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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Handling the player's input

Add some more declarations to the GameInputHandler.h file so that your code matches what follows. I have highlighted the new code to add:

#pragma once
#include "InputHandler.h"
#include "PlayerUpdateComponent.h"
#include "TransformComponent.h"
class GameScreen;
class GameInputHandler : public InputHandler
{
private:
    shared_ptr<PlayerUpdateComponent> m_PUC;
    shared_ptr<TransformComponent> m_PTC;
    bool mBButtonPressed = false;
public:
    void initialize();
    void handleGamepad() override;
    void handleKeyPressed(Event& event, 
        RenderWindow& window) override;
    void handleKeyReleased(Event& event, 
        RenderWindow& window) override;   &...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton