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You're reading from  Beginning C++ Game Programming. - Second Edition

Product typeBook
Published inOct 2019
Reading LevelIntermediate
PublisherPackt
ISBN-139781838648572
Edition2nd Edition
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Author (1)
John Horton
John Horton
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John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton

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Updating the ScreenManager and ScreenManagerRemoteControl classes

Open the ScreenManagerRemoteControl.h file and uncomment everything so that the code is the same as the following. I have highlighted the lines that have been uncommented:

#pragma once
#include <string>
#include <vector>
#include "GameObject.h"
#include "GameObjectSharer.h"
using namespace std;
class ScreenManagerRemoteControl
{
public:
    virtual void SwitchScreens(string screenToSwitchTo) = 0;
    virtual void loadLevelInPlayMode(string screenToLoad) = 0;
    virtual vector<GameObject>& getGameObjects() = 0;
    virtual GameObjectSharer& shareGameObjectSharer() = 0;
};

Next, open ScreenManager.h, which implements this interface and uncomments all the commented-out code. The code in question is abbreviated and highlighted as follows:

...
#include "SelectScreen.h"
//#include...
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Beginning C++ Game Programming. - Second Edition
Published in: Oct 2019Publisher: PacktISBN-13: 9781838648572

Author (1)

author image
John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.
Read more about John Horton