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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

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Understanding Material IDs

In the context of 3D computer graphics, a material ID (also known as a material identifier or material index) is an attribute assigned to different parts or surfaces of a 3D model. It is used to define and differentiate between various materials or shaders applied to different portions of the model.

Let’s say you have a 3D model of a car consisting of separate objects, such as the body, windows, wheels, and headlights. To apply different materials to each component, you would assign a unique material ID to each part, as follows:

  • Body: Material ID 1 (assigned color: red)
  • Windows: Material ID 2 (assigned color: transparent)
  • Wheels: Material ID 3 (assigned color: black)
  • Headlights: Material ID 4 (assigned color: yellow)

Material IDs are particularly useful when you want to apply complex materials or textures to specific regions of a 3D model, as they provide a convenient way to differentiate between different material assignments...

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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan