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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

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Creating an IK Retargeter for MetaHumans

To retarget the UE5 Mannequin to the MetaHuman, take the following steps:

  1. In the From_Mixamo folder, duplicate the previously created RTG_Manny IK Retargeter and rename it to RTG_MetaHuman. Then, double-click to open it.
  2. In the Details panel, in the Source section, change Source IKRig Asset to IK_Mannequin, and Source Preview Mesh to SKM_Manny_Simple.
  3. In the same panel, change Target IKRig Asset to IK_metahuman, and Target Preview Mesh to m_med_nrw_body:
Figure 8.35: Setting the source and target IK Rig Assets

Figure 8.35: Setting the source and target IK Rig Assets

Note

The following are abbreviations of the body types of MetaHumans in UE:

- m/f: male/female

- srt/med/tal: short/medium/tall (height)

- unw/nrw/ovw: underweight/narrow/overweight

  1. In the Viewport, the UE5 Mannequin (Manny) and the MetaHuman may overlap. Use Target Mesh Offset to separate the characters by 200 units in the Xaxis.
Figure 8.36: The UE5 Mannequin to Metahuman retargeting

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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan