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Virtual Filmmaking with Unreal Engine 5

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hussin Khan Hussin Khan
Profile icon Hussin Khan

Table of Contents (23) Chapters

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Building the space scene

In the previous sections, we successfully created the first sequence of the film by adding the internal scene of the spaceship to the project, adding Bookmarks, and importing the cryo-pods. In this section, we will be creating the second sequence, which you can see here:

Figure 4.37: The completed space scene

Figure 4.37: The completed space scene

By now, you probably already have an idea that we are separating our sequences into different Levels. This will become very handy when we assemble our master sequence in Chapter 10.

This new sequence will contain the following Actors:

  • The Earth, moon, and stars: These are created using the Unreal Engine Modeling tool
  • The spaceship: This is imported into Unreal Engine from the downloaded project file

To get started, we will need to create a new Level.

Creating an empty Level

Here’s how to create an empty Level for our second sequence:

  1. Go to File and select New Level (Ctrl + N). In...
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