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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
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Setting the mood with lighting

Now that you have a better understanding of lighting terminology, features, and types, let’s jump back into our virtual film and set the lighting using the reference images we collected in the previous section as a guide. As most of the lighting is already set up from the project files we downloaded from the Unreal Engine Marketplace, we will add and adjust the properties of a few lights in our existing shots.

Illuminating the spaceship console area

For the spaceship console area, we will add a Rect Light. As the HUD turns on at frame 60, the console area should be lit up as if the HUD is illuminating it, adding a bit more subtle realism to the scene. Let’s get started:

  1. Open the A_New_Beginning project, load the Master Sequence, and jump into Shot_01.
  2. Delete PointLight56 (it’s the light in the middle of the flight deck).
  3. Using the + Place Actor button, click Lights | Add Rect Light. Then position the light using...
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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan