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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
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Creating an IK Rig in Unreal Engine 5

In the last section, we imported both the Y_Bot character and the Samba Dancing animation into Unreal Engine. In this section, we will create an IK Rig, which will allow the UE5 Mannequin to inherit the bone structure of the Y_Bot and in turn use the Samba Dancing mocap animation on the UE5 Mannequin.

Let’s begin:

  1. Select Y_Bot, then right-click in the From_Mixamo folder and choose Animation | IK Rig | IK Rig:
Figure 8.16: Creating an IK Rig

Figure 8.16: Creating an IK Rig

  1. Rename the IK Rig to IKRig_Y_Bot, then double-click to open the IK Rig Editor.
  2. If you do not see the Y_Bot character in the Viewport, in the Details panel, under Preview Skeletal Mesh, select Y_Bot Skeletal Mesh.
  3. To display the skeleton structure of the Y_Bot character, in the Editor, click Character | Bones | All Hierarchy.
Figure 8.17: Viewing the Y_Bot bone structure

Figure 8.17: Viewing the Y_Bot bone structure

While we’re here, let’s quickly...

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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan