Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Virtual Filmmaking with Unreal Engine 5

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hussin Khan Hussin Khan
Profile icon Hussin Khan

Table of Contents (23) Chapters

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Exploring additional Unreal Engine camera properties

As discussed previously in this book, Unreal Engine’s Cine Camera Actor mimics real-world cameras. Although we have already learned about some of its important properties, such as Current Aperture, Current Focal Length, and Manual Focal Distance, let’s look at some additional properties.

Lookat Tracking Settings

Lookat Tracking Settings allows Cine Camera Actor to track a selected actor in the scene. When this feature is enabled, it will override the camera’s rotation and aim/track the selected actor. Let’s learn how to use it:

  1. Open the A_New_Beginning project, and then open Master_Sequence.
  2. Jump into Shot_06, where we have the shuttle flying across the landscape.
  3. In the CAM_06 properties, under Lookat Tracking Settings, click the Enable Look at Tracking checkbox:
Figure 13.3: Enable Look at Tracking

Figure 13.3: Enable Look at Tracking

  1. Then, for Actor to Track, you can either use...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}