Exploring additional Unreal Engine camera properties
As discussed previously in this book, Unreal Engine’s Cine Camera Actor mimics real-world cameras. Although we have already learned about some of its important properties, such as Current Aperture, Current Focal Length, and Manual Focal Distance, let’s look at some additional properties.
Lookat Tracking Settings
Lookat Tracking Settings allows Cine Camera Actor to track a selected actor in the scene. When this feature is enabled, it will override the camera’s rotation and aim/track the selected actor. Let’s learn how to use it:
- Open the
A_New_Beginning
project, and then open Master_Sequence. - Jump into Shot_06, where we have the shuttle flying across the landscape.
- In the CAM_06 properties, under Lookat Tracking Settings, click the Enable Look at Tracking checkbox:
Figure 13.3: Enable Look at Tracking
- Then, for Actor to Track, you can either use...