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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

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Transforming objects

In this section, we will take a brief look at how to transform objects – and by transform, I mean moving, rotating, and scaling them.

The first thing to note is that in Unreal Engine, objects in the Level Viewport are called Actors. To select any Actors in the Level Viewport, you simply have to left-click once. The selected Actor will be indicated by an orange-colored outline, and the Actor will also be highlighted in the Outliner.

Here, select the middle blue cube in the Level Viewport, and press the F key to frame (i.e., zoom in on) the Actor.

Figure 1.13: Selecting and pressing the F key on the blue cube

Figure 1.13: Selecting and pressing the F key on the blue cube

You will notice the three arrows in the middle of the cube. This is referred to as a gizmo, with the red arrow representing the X axis, the green arrow representing the Y axis, and the blue arrow representing the Z axis.

Now, use the LMB to select the gizmo and move the cube in the direction (or the opposite...

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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan