Reader small image

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
Tools
Concepts
Right arrow
Author (1)
Hussin Khan
Hussin Khan
author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

Right arrow

Understanding key camera properties

Understanding key camera properties and how they interact with each other can help you take the best shots for your film. By understanding aperture, focal length, sensor size, and aspect ratio, to name a few, you will be able to create a cohesive and visually stunning film.

Figure 2.3: Key camera properties

Figure 2.3: Key camera properties

Even if you already have prior knowledge of actual, physical cameras, stick around; you might learn a thing or two. If you’re new to cameras and photography, fret not, all will be explained:

  • Sensor: A camera sensor (also known as filmback) is the part of the camera that captures light and converts it into an image. The sensor size refers to the physical dimensions of the sensor, and it is typically measured in millimeters. The sensor size is important because it determines the angle of view and the depth of field of the image. The larger the sensor size, the deeper the depth of field. The smaller the...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan