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Virtual Filmmaking with Unreal Engine 5

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hussin Khan Hussin Khan
Profile icon Hussin Khan

Table of Contents (23) Chapters

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Understanding lighting in Unreal Engine 5

Two of the most exciting features that came with Unreal Engine 5 when it was first launched were Nanite and Lumen. We covered the significance of the Nanite features back in Chapter 5 when you were learning about Quixel Megascans and Quixel Bridge, but we have not really touched on Lumen.

Lumen is a global illumination system that was introduced in Unreal Engine 5. It is designed to provide dynamic and realistic lighting in real time, making it easier for developers to create visually stunning and immersive environments. Lumen in Unreal Engine represents a significant advancement in real-time global illumination, offering dynamic and realistic lighting without the need for pre-baked data. This enhances the overall visual quality and allows developers to create more immersive and visually appealing virtual environments.

In the realm of film production, particularly in the context of a fully computer-generated movie like ours, the process...

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