Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Virtual Filmmaking with Unreal Engine 5

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Pages 480 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Hussin Khan Hussin Khan
Profile icon Hussin Khan

Table of Contents (23) Chapters

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Creating the Unreal Engine project

By now, you should be familiar with running Unreal Engine and creating a project. Here, we are going to recap the process, so the next few steps are a repeat of Chapter 1.

First, open up the Epic Games Launcher. Then go to the Library section and click the Launch button for Unreal Engine version 5.2. This will open the Unreal Project Browser:

Figure 4.4: Creating an Unreal Engine project

Figure 4.4: Creating an Unreal Engine project

Here, do the following:

  1. Click on the GAMES category.
  2. Choose the Third Person template.
  3. Enable Starter Content (this will add additional content to your project so you can use it in your project) and Raytracing.
  4. Choose the project location.
  5. Fill in Project Name – like the name of our film, I will call the project A_New_Beginning. (Remember that Unreal Engine project names cannot be more than 20 characters, nor can they start with numbers, and they certainly can’t have spaces in between the words...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}