Reader small image

You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
Tools
Concepts
Right arrow
Author (1)
Hussin Khan
Hussin Khan
author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

Right arrow

What is an IK Rig?

IK stands for Inverse Kinematics, as opposed to Forward Kinematics (FK). Both techniques are used in the process of character animation. Let me explain FK first.

To animate a character using FK, animators manually manipulate the joint angles or positions over time to create a desired motion. For example, if animating a character holding a ball, an animator would adjust the positions and rotations of the shoulder and then the elbow in each frame to simulate the movement.

FK allows for intuitive control and direct manipulation of a character’s movements, as animators have direct control over each joint’s position and orientation. However, it can become cumbersome and time-consuming when animating complex movements or interactions between different body parts.

To address this limitation, IK is often used in combination with FK in character animation. IK enables animators to specify the position of an end effector (such as a character’s...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan