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You're reading from  Virtual Filmmaking with Unreal Engine 5

Product typeBook
Published inFeb 2024
PublisherPackt
ISBN-139781801813808
Edition1st Edition
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Hussin Khan
Hussin Khan
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Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan

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Creating an IK Retargeter for a UE5 Mannequin

After completing bone-mapping (chain-mapping) for the Y_Bot, we will now retarget the bones to match the bones of the UE5 Mannequin character. The UE5 Mannequin characters (Manny and Quinn) have additional bones compared to the Mixamo character; these additional bones are not needed to make the Mixamo mocap animation work. We will rectify this issue in this section.

So, let’s learn how to use the IK Retargeter:

  1. In the From_Mixamo folder, right-click and select Animation | IK Rig | IK Retargeter.
  2. Rename the IK Retargeter to RTG_Manny and double-click to open it.
  3. In the Pick IK Rig To Copy Animation From dialog box, choose IKRig_Y_Bot (as shown in Figure 8.26).
Figure 8.26: Choosing the IK Rig to copy the animation from

Figure 8.26: Choosing the IK Rig to copy the animation from

  1. In the Select Target IK Rig (To Copy Animation To) panel, choose IK_Mannequin.

    You will now see the IK Retargeter Editor.

  2. In the Details tab, in the Target...
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Virtual Filmmaking with Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781801813808

Author (1)

author image
Hussin Khan

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Read more about Hussin Khan