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Virtual Filmmaking with Unreal Engine 5
Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film

By Hussin Khan
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Book Feb 2024 480 pages 1st Edition
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$49.99
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eBook
$39.99 $27.98
Print
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Product Details


Publication date : Feb 16, 2024
Length 480 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801813808
Vendor :
Epic Games
Category :
Concepts :
Table of content icon View table of contents Preview book icon Preview Book

Virtual Filmmaking with Unreal Engine 5

Part 1:Pre-Production: Project Development and Gathering Resources

In this part, you will embark on a journey into the world of creative storytelling and cinematic virtual film production. In Chapter 1, you’ll delve into the fundamentals of Unreal Engine 5, laying the groundwork for your creative endeavors. We then move on to Chapter 2, where the principles of photography, film cameras, and lenses are demystified, providing a solid foundation for visual storytelling. Finally, in Chapter 3, you’ll explore the art of storytelling and learn how to bring your ideas to life through the creation of a compelling storyboard.

This part includes the following chapters:

  • Chapter 1, Getting Started with Unreal Engine
  • Chapter 2, Understanding the Principles of Photography, Film Cameras, and Lenses
  • Chapter 3, Understanding the Art of Storytelling and Creating Your Storyboard
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Key benefits

  • Harness Unreal Engine’s real-time technology to create limitless, high-fidelity content
  • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

What you will learn

Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering

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Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details


Publication date : Feb 16, 2024
Length 480 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801813808
Vendor :
Epic Games
Category :
Concepts :

Table of Contents

23 Chapters
Preface Chevron down icon Chevron up icon
Part 1:Pre-Production: Project Development and Gathering Resources Chevron down icon Chevron up icon
Chapter 1: Getting Started with Unreal Engine Chevron down icon Chevron up icon
Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses Chevron down icon Chevron up icon
Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard Chevron down icon Chevron up icon
Part 2: Production: Creating the Environment Chevron down icon Chevron up icon
Chapter 4: Importing 3D Objects and Creating Levels Chevron down icon Chevron up icon
Chapter 5: Creating Environments with Quixel Megascans Chevron down icon Chevron up icon
Chapter 6: Creating and Applying Materials to 3D Meshes Chevron down icon Chevron up icon
Part 3: Production: Adding and Animating Characters Chevron down icon Chevron up icon
Chapter 7: Creating Actors with Unreal Engine MetaHumans Chevron down icon Chevron up icon
Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters Chevron down icon Chevron up icon
Part 4: Production: Shooting the Scene Chevron down icon Chevron up icon
Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer Chevron down icon Chevron up icon
Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles Chevron down icon Chevron up icon
Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects Chevron down icon Chevron up icon
Part 5: Post-Production: Adding Post-Processing Effects and Music Chevron down icon Chevron up icon
Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots Chevron down icon Chevron up icon
Chapter 14: Adding Sound and Finalizing Your Virtual Film Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Appendix: Creating Material IDs Using Blender Chevron down icon Chevron up icon

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