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You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805129639
Edition4th Edition
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Arijan Belec
Arijan Belec
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Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
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Generating Displacement maps in Blender

We will now learn how to generate Displacement maps inside Blender, without using an image texture or an external image-editing program. In the following steps, we will learn how to make surfaces appear more natural using Blender-generated Displacement maps:

  1. Create a cube, and add a Subdivision Surface modifier to it.
Figure 6.25 – Adding a Subdivision Surface modifier to a cube

Figure 6.25 – Adding a Subdivision Surface modifier to a cube

  1. Set the Levels Viewport value to 5 or 6.

    Keep in mind that subdividing objects to this level may make Blender slower, or even cause crashes.

Figure 6.26 – Increasing the subdivision level

Figure 6.26 – Increasing the subdivision level

  1. Use the arrow symbol marked in Figure 6.27 to collapse the Subdivision Surface modifier menu, and then add a Displace modifier.
Figure 6.27 – Collapsing a modifier (left) and adding a Displace modifier (right)

Figure 6.27 – Collapsing a modifier (left) and adding a Displace modifier (right)

  1. In the Texture Properties tab,...
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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Published in: Oct 2023Publisher: PacktISBN-13: 9781805129639

Author (1)

author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec