Reader small image

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805129639
Edition4th Edition
Languages
Tools
Concepts
Right arrow
Author (1)
Arijan Belec
Arijan Belec
author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec

Right arrow

Generating Normal maps in GIMP

We will now learn to quickly convert Albedo maps into Normal maps in GIMP. This will allow us to turn any image texture into a Normal map in a few clicks.

In the following steps, we will export a texture as a Normal map:

  1. Open the Albedo map in GIMP.
Figure 5.39 – Opening an Albedo map in GIMP

Figure 5.39 – Opening an Albedo map in GIMP

  1. Open the Filters menu from the top of the window, find the Generic section, and click on Normal Map.
Figure 5.40 – Applying a Normal Map filter

Figure 5.40 – Applying a Normal Map filter

GIMP will instantly turn the image into a Normal map and offer some tools to adjust the image, as shown in Figure 5.41. You can tweak the settings, but applying the default settings usually works well.

  1. Click the OK button.
Figure 5.41 – Confirming the conversion

Figure 5.41 – Confirming the conversion

  1. Once again, export the image, and name the file Normal_Map.png.
Figure 5.42 – Exporting the Normal map

Figure 5.42 –...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Published in: Oct 2023Publisher: PacktISBN-13: 9781805129639

Author (1)

author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec