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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Pages 394 pages
Edition 4th Edition
Languages
Concepts
Author (1):
Arijan Belec Arijan Belec
Profile icon Arijan Belec

Table of Contents (21) Chapters

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Applying texture maps in Blender

We will now apply an Albedo map, Roughness map, and Normal map to a material in Blender using nodes. For this exercise, you can use any material from any of these websites, as they all work the same way.

Let us add the texture maps to a material on a cube:

  1. Add a Node Wrangler to a Principled BSDF node with Ctrl + T, and plug it into the base color.
Figure 5.5 – Adding a Node Wrangler

Figure 5.5 – Adding a Node Wrangler

  1. Click on the Open button in the Image Texture node, and load the Albedo map. The Albedo map file will most likely have a complex name, but it will end with the word albedo. For example, the file might be named TexturesCom_Wall_BrickPlain3_2.5x2.5_B_1K_albedo.
Figure 5.6 – Opening a file

Figure 5.6 – Opening a file

  1. Next, add a second Node Wrangler, and plug it into the Roughness input. In this Image Texture node, load the Roughness map. This image will have the same name as the Albedo map, except...
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