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You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805129639
Edition4th Edition
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Arijan Belec
Arijan Belec
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Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec

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Creating a bullet hole decal

Decals are images with transparent backgrounds that can be painted onto a texture to look like a sticker. When painting decals, it is useful to have a reference image of what we try to paint. This will help us accurately recreate a shape as a decal.

In the following steps, we will use GIMP to create a bullet hole decal, which we can then texture-paint on any other texture:

  1. Open GIMP and create a new image with Shift + N. Set the size to 512 x 512.
Figure 9.27 – Creating a new 512 x 512 image

Figure 9.27 – Creating a new 512 x 512 image

  1. Add an alpha channel using the Layer menu.
Figure 9.28 – Adding an alpha channel to the image

Figure 9.28 – Adding an alpha channel to the image

  1. Delete the background, set the brush color to gray, and set a large brush size with a diameter of approximately half the width of the canvas, by pressing Ctrl + Alt and scrolling up. This brush will be used to create the shape of the bullet hole.
Figure 9.29 – Clearing the image and preparing the brush
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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Published in: Oct 2023Publisher: PacktISBN-13: 9781805129639

Author (1)

author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec