Reader small image

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781805129639
Edition4th Edition
Languages
Tools
Concepts
Right arrow
Author (1)
Arijan Belec
Arijan Belec
author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec

Right arrow

Understanding UV mapping

UV mapping is the process of applying textures to 3D models by unwrapping them into two-dimensional maps known as UV maps. To understand how UV mapping works, we need to visualize a simple example. Figure 7.1 illustrates how a cube can be unwrapped into a 2D map.

Figure 7.1 – A UV-unwrapped cube

Figure 7.1 – A UV-unwrapped cube

A cube will typically produce a UV map shaped like the surface shown in Figure 7.2. As you can see, some of the cube’s edges were cut to allow for unwrapping, but some of the edges stayed connected. We will learn which edges to cut shortly.

Figure 7.2 – The UV map of a cube

Figure 7.2 – The UV map of a cube

When placed over an image texture, the UV map covers a certain area, as shown in Figure 7.3. This covered area is then projected on the surface of the 3D object, as we saw previously in Figure 7.1.

Figure 7.3 – A UV map placed over a texture

Figure 7.3 – A UV map placed over a texture

Similarly, a cylinder can be UV-unwrapped...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Published in: Oct 2023Publisher: PacktISBN-13: 9781805129639

Author (1)

author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec