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You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

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Published inOct 2023
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PublisherPackt
ISBN-139781805129639
Edition4th Edition
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Arijan Belec
Arijan Belec
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Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
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Using Normal maps to detail surfaces

Normal maps are special texture maps used to simulate surface details and bumps. Their purpose is to increase the level of apparent detail on a texture or object without adding any new geometry. Normal maps, as with other texture maps, can also be applied through Image Texture nodes, but they will require us to change a few extra things to let Blender know that this is a special type of image. Figure 4.11 shows an example of a Normal map.

Figure 4.11 – A simple Normal map

Figure 4.11 – A simple Normal map

To apply this Normal map, we must first set Color Space to Non-Color in the Image Texture node. Then, we must add a normal map node and plug it into the Normal input of the Principled BSDF node. Blender will now know how to read this image correctly.

Figure 4.12 – Processing a Normal map

Figure 4.12 – Processing a Normal map

If we apply this Normal map to a material, it will simulate bumps on the surface, as shown in Figure 4.13.

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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition
Published in: Oct 2023Publisher: PacktISBN-13: 9781805129639

Author (1)

author image
Arijan Belec

Arijan Belec is an experienced 3D Generalist, teacher, and educational content producer with a decade spent in Blender 3D. He is recognized for his highly technical teaching style focusing on providing a deep understanding of Blender's mechanics, coupled with a captivatingly simple and laid-back method of presentation. He began his career in 3D design at the age of 13, by specializing in hard-surface modeling before progressively expanding his online teaching topics to all areas of 3D art. Arijan is a Blender YouTuber, Author, Private Tutor, and founder of a public Blender Discord community dedicated to teaching, sharing works, exchanging tips, and inspiring growth and progress to and by its members.
Read more about Arijan Belec