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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

You're reading from  Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Pages 394 pages
Edition 4th Edition
Languages
Concepts
Author (1):
Arijan Belec Arijan Belec
Profile icon Arijan Belec

Table of Contents (21) Chapters

Preface 1. Part 1: Materials in Cycles
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Using Albedo maps to create a base texture

Albedo map is the term used to refer to an image that we apply to an object to create a basic texture. This is also known as a color map. We briefly used an Albedo map to create a texture previously in the Creating textures with the Image Texture node section of Chapter 2, Introducing Material Nodes.

Any image can be used as an Albedo map, such as a picture of a wooden surface, a painting, or a logo. It is thus completely up to you what image you would like to place in a material. For most purposes, you will probably need to use images of materials; we will learn how to acquire these materials later in Chapter 5, Generating Texture Maps with Cycles.

Figure 4.1 shows a simple Albedo map of a brick texture.

Figure 4.1 – Brick Albedo map

Figure 4.1 – Brick Albedo map

As we have learned previously, in the Creating textures with the Image Texture node section of Chapter 2, albedo maps are loaded into an Image Texture node and plugged...

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