Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects using one of the most powerful rendering engines, Fourth Edition
Understand the underlying workings in Blender that allow the creation of materials and textures
Leverage the concepts of Look Development and transform into a visual storyteller
Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
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Description
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
What you will learn
Create realistic materials in Blender using material nodes
Understand physically based rendering (PBR) materials to create high-quality textures
Complete a 3D model design with materials by correctly mapping textures
Harness Blender's texture painting features to create custom textures
Create realistic lighting and HDRI environments for your models
Control, animate, and optimize the 3D camera to prepare your scenes
Render your scenes into beautiful artwork
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Arijan Belec is a 3D Artist and YouTuber specializing in hard-surface modelling. Since the age of 14, he has been developing and sharing advanced modelling techniques within the Blender community. With tutoring experience both online and face-to-face, Arijan has a growing YouTube presence with Blender tutorials suitable for an audience with varying skill levels. His most successful YouTube videos and freelance projects are primarily related to tank modelling, which has led many to refer to him as the best tank modeler on YouTube. Arijan’s other passions include song writing, fitness, and motorsports.
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