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You're reading from  Unity Certified Programmer Exam Guide - Second Edition

Product typeBook
Published inMay 2022
Reading LevelIntermediate
PublisherPackt
ISBN-139781803246215
Edition2nd Edition
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Author (1)
Philip Walker
Philip Walker
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Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker

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Mock test

  1. What would be the best way for a UI menu system to be worked on from a programmer's perspective, but at the same time in a way that doesn't interfere with an artist working on the same workflow?
    1. Make it so that each UI component has its own class so that any art changes won't affect either outcome.
    2. Give each UI component a separate material so that any changes in the code will be isolated.
    3. Use prefabs for each UI component so that any artist can modify them individually. 
    4. Have a separate script that sweeps through all UI components to check any changes that are made so that they're known to everyone.
  2. An Image component has a sprite in its Source Image parameter and its Image Type is set to Filled. What does Filled do?
    1. Fills open spaces in the sprite.
    2. It offers various ways to fill in the sprite.
    3. Makes it so no other sprite can override it.
    4. Inverts the color of the sprite.
  3. What component does CrossPlatformInputManager replace?
    1. anyKey
    2. Input...
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Unity Certified Programmer Exam Guide - Second Edition
Published in: May 2022Publisher: PacktISBN-13: 9781803246215

Author (1)

author image
Philip Walker

Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
Read more about Philip Walker